Advanced Capabilities Built for Spatial Professionals
Explore the core tools designed to streamline point cloud classification, model training, and 3D reconstruction.
Module 1
High-Performance Manual Classification
- Complete 3D Selection ToolkitRectangle and lasso for fast selection, polygon for granular control, brush for irregular patterns, hull select to capture whole 3D objects from a few corner points, and smart selection that identifies objects automatically. Combine tools in multi-step selections and refine any selection by classification.
- Cross-Section Profile EditorCut dynamic cross-sections through roads, terrain, and structures to inspect and edit point classes vertically.
- Class Filter ProfilesInstantly toggle visibility and selectability for standard ASPRS classes (Unclassified, Ground, Low/Medium/High Vegetation, Building, Noise).
- Undo/Redo Stack & Batch ActionsReclassify millions of points instantly with complete history protection.
Module 2
Automated 3D Object Generation
- 3D Object ExtractionTurn classified point clusters into clean, lightweight 3D objects — buildings and trees, for example.
- Terrain & Contour Mesh GenerationCreate clean terrain meshes and contour lines from classified ground points.
- Multi-Format ExportExport extracted objects in common CAD, GIS, and 3D formats.
Module 3
Custom ML Model Training & Inference
- Ground Truth AnnotationUse manual tools to flag training bounding boxes and labeled sample areas.
- Hyperparameter SelectionConfigure model epochs, point density subsampling, batch sizes, and feature channels (XYZ, Intensity, Return Number, RGB).
- Local CPU AccelerationHarness your host's multi-core CPU for local model training — no GPU needed, and zero data leaves your network.
- Automated Batch ProcessingApply trained classification weights across entire folders of LAS/LAZ tiles automatically.
Performance & Technical Standards
| Feature | Specification |
|---|---|
| Supported File Formats | LAS, LAZ, COPC (Cloud Optimized Point Clouds), EPT, PLY |
| Rendering Engine | WebGL accelerated point rendering engine |
| Point Capacity | Up to 100M+ points handled via dynamic level-of-detail (LOD) octrees |
| Data Privacy | 100% On-Premise / Local network processing |